A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Studiomdl.exe - Check for write enable
This error occurs when the path for the output model does not exist. This is an error that happens at the compile stage and will happen if you are compiling straight from WWMT or by compiling manually from the batch file.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.