Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Example Files
3ds Max files showing how to do various tasks in Wall Worm.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.
Unknown System Exception
Steps on fixing problems with an Unknown System Exception when importing files.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
Nudge Tools
Nudge Tools in Wall Worm
When Opening Scene there is a startup script error.
Anvil embeds reference to a script in your 3ds Max scripts folder. If that file is missing, there can be an error.
Anvil embeds some scripts for scene startup to protect displacements from being invalidated via improper manipulation. Older versions of Anvil referenced a file that could cause an error if missing.
Illegal Characters in Path
Solving some problems with special characters and illegal characters in filename paths.