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Character Models

Posted on Jul 19, 2013 | Last Updated Jul 29, 2013

Articles related to making character models for the Source Game Engine.

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character

Starter Kits

Posted on Oct 14, 2019 | Last Updated Aug 14, 2021

Source Engine level design starter kits will automate some entity setups for common level design tasks.

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starter kits, csgo, css, cstrike, day of defeat, dod, half-life, entity

Wall Worm Model Tools

Posted on Feb 12, 2012 | Last Updated Jun 21, 2016

Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.

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wwmt, download, table of contents, toc

PropLine

Posted on Jun 30, 2015 | Last Updated Jan 9, 2022

PropLine is a parametric spacing tool that allows you to distribute props along splines in your scene.

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propline, distribution, props, spacing

Importing Models

Posted on Mar 12, 2017 | Last Updated Mar 12, 2017

Articles and documents related to importing model assets into 3ds Max.

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Entities are Missing in Exported Scene

Solutions on missing entities in exported game level
Posted on Aug 29, 2016 | Last Updated Jun 18, 2018

Information on why some entities might not export into the game and how to fix that.

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entities, missing, fix, help, vmf, export, level

Map Exporter

Posted on Jan 17, 2015 | Last Updated Jan 6, 2018

Wall Worm's MAP export for Goldsrc.

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goldsource, goldsrc, level, map, export, rmf, compile

Archive of Wall Worm Version 4 Changelog

Archive of Changelog early 2019 to early 2020
Posted on May 22, 2022 | Last Updated May 22, 2022

Archive of Wall Worm Version 4.X changelog in early 2019 through early 2020.

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2019,2020

Rad Worm

Posted on Feb 12, 2012 | Last Updated Apr 21, 2016

Rad Worm helps you create RAD files from your 3ds Max scene that will cause the textures to give off light when compiled into Source.

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rad, radiosity, lighting, shadow, cast, vrad, compile

Brush Materials and Decals

A beginning to end example of making and exporting brush materials and decals.
Posted on Jul 26, 2012 | Last Updated Apr 19, 2016

A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.

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decals, decal, material, brush, vmt, vtf, export