Wall Worm

Wall Worm is a script and tool developer focused on 3ds Max and various Max-related pipelines. Historically, Wall Worm was devoted soley to optimizing the Source Engine asset pipeline. The Wall Worm toolset itself is a Source-only toolset. However, many new tools are generic in nature (for any game engine, VFX, VIZ, etc), such as the CorVex plugin and most other new tools.

Wall Worm tools allow you to create assets for Source in a way that was not possible before. You can build models, textures and levels inside one environment (3ds Max) and compile them straight into Source. Wall Worm tools have been used in the pipelines of many games including Dear Esther, Black Mesa and by designers of CS:GO Operation maps and many more.

CorVex level design plugin Carver Tools Normal Tools

Wall Worm works in collaboration with other 3ds Max/Source developers to help enhance all the tools available to designers and mod teams.

Featured Articles

Overview of Wall Worm Model Tools

Posted on Feb 12, 2012 | Last Updated Apr 20, 2016

Overview on what it is that Wall Worm Model Tools is and does.

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overview, introduction

Latest Articles

OSL Blendmodulate

Posted on Apr 25, 2018 | Last Updated May 7, 2018

OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.

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osl, blendmodulate, 2019

OSL Seamless_Scale

Posted on Apr 25, 2018 | Last Updated Apr 25, 2018

OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.

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osl, seamless_scale, triplanar, 2019

OSL WorldVertexTransition

Posted on Apr 25, 2018 | Last Updated May 7, 2018

The OSL Shader for WorldVertexTransition.

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osl, blend, worldvertextransition

Bitmap Crop and Coordinates in 3ds Max

Posted on Apr 8, 2018 | Last Updated Apr 9, 2018

Tutorial on using the BitmapTexture crop function with models and world geometry.

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crop, bitmap, coordinates, uv, bitmaptexture

3ds Max 2019

Posted on Mar 21, 2018 | Last Updated Mar 21, 2018

All Wall Worm plugins now support 3ds Max 2019.

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3ds max 2019

Anatomy of a Design Team

Teamwork in 3ds Max
Posted on Jan 17, 2018 | Last Updated Apr 3, 2018
Anatomy of a Design Team

This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.

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teamwork, setup, wallworm, 3ds max, anatomy of a design team, source, team

Batch Import Levels

Posted on Jan 11, 2018 | Last Updated Jan 11, 2018

Batch import levels from Source and Goldsource into 3ds Max or FBX format.

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vmf, rmf, map, import, batch, convert to fbx

Exporting Correct Smoothing on Models

Understanding Smoothing Groups and Explicit Normals
Posted on Dec 8, 2017 | Last Updated Dec 8, 2017

Discussion on smoothing groups and explicit normals and how they relate to Source.

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smoothing, normals, smoothing groups, smooth

The Grid and Manipulation

Posted on Sep 29, 2017 | Last Updated Sep 29, 2017

Documents on the grid and related topics.

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Nudge Tools

Posted on Sep 29, 2017 | Last Updated Oct 9, 2017

Nudge Tools in Wall Worm

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3ds max, nudge, move, grid