Exporting a Level from 3ds Max into Source
Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Exporting Animated Particle Textures
![](/media/1/image/png/tiny/148_mksheet.png)
![](/media/1/image/jpeg/tiny/149_mksheet2.jpg)
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Archive of Wall Worm Version 2 Changelog
Archive of Changelog 2014 to early 2017
Archive of Wall Worm Version 2.X changelog in 2014 through early 2017.
Archive of Wall Worm Version 1 Changelog
Archive of Changelog 2011-2014
Archive of Wall Worm Version 1.X changelog in 2011 through 2014.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Archive of Wall Worm Version 3 Changelog
Archive of Changelog early 2017 to early 2019
Archive of Wall Worm Version 3.X changelog in early 2017 through early 2019.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Anatomy of a Design Team
Teamwork in 3ds Max
![Anatomy of a Design Team](/media/1/image/png/tiny/196_anatomy_of_a_design_team.png)
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Wall Worm 4, 3ds Max 2020 and Black Mesa News
![](/media/1/image/png/tiny/226_wallworm_2019.png)
Wall Worm 4.0 Released and other news about 3ds Max.