Level Design
An introduction into level design for Source using 3ds Max.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Export Textures
How to export your model textures from 3ds Max to Source.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.