Normal Tools
Posted on Aug 6, 2014 | Last Updated Apr 22, 2020
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
normals, edit normals, smoothing, hard edge, script, commercial
Models and QC
Posted on Feb 12, 2012 | Last Updated May 5, 2012
Information on exporting models and QC files.
Getting Started with your Sky
Posted on Mar 12, 2014 | Last Updated Mar 12, 2014
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
sky
Entity Cache
Posted on Sep 9, 2014 | Last Updated Sep 26, 2018
Explanation on how Entities are generated and stored on your computer.
entity, entity cache, reparse entities, reparsing,
Visgroup Manager
Posted on Oct 12, 2018 | Last Updated Oct 20, 2018
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
visgroup, display
Creating Brush Corridors and Terrain
Posted on Jul 26, 2017 | Last Updated Jul 26, 2017
ShellVex functions for creating ShellVex brush systems from selected objects.
shellvex, corridor, terrain, brush