Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
Global Settings and Configuration
This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.
MDL File Loader
![Wall Worm and Black Mesa MDL plugin](/media/1/image/png/tiny/173_ww_bms_mdl.png)
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
The Age of Free Game Engines is Here
![de_pontifici](/media/1/image/jpeg/tiny/128_pontifici_3dsmax01_blog_1.jpg)
![Wrinklemaps in 3ds Max](/media/1/image/png/tiny/127_wrinklemapsfirstframe.png)
![](/media/1/image/png/tiny/111_corvex2.png)
The game engines are all going free and Wall Worm Pro is now available.
Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
Wall Worm, the Angry Teapot and the Art of Xen
![Angry Teapot](/media/1/image/jpeg/tiny/171_angryteapot_smash_dealaunay_world.jpg)
![Surface Tension Uncut](/media/1/image/jpeg/tiny/172_surface_tension_graphic.jpg)
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
Material Library Generator
Explanation of how to use the Material Library Generator.
A Decade of Wall Worm
![](/media/1/image/png/tiny/238_ten_years_of_wallworm_web.png)
Wall Worm turned 10 years old in 2020. Here is a little status update.