Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Using Props in Your Scene
Article on re-using existing props in a scene.
Export Textures
How to export your model textures from 3ds Max to Source.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
OSL: Lightmapped_4Wayblend
The Lightmapped_4Wayblend OSL map allows you to render 4way blends for props.