PBR Material Support
PBR Material support in Wall Worm.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Models and QC
Information on exporting models and QC files.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
When Opening Scene there is a startup script error.
Anvil embeds reference to a script in your 3ds Max scripts folder. If that file is missing, there can be an error.
Anvil embeds some scripts for scene startup to protect displacements from being invalidated via improper manipulation. Older versions of Anvil referenced a file that could cause an error if missing.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.