Level Design
Posted on Feb 12, 2012 | Last Updated Apr 23, 2018
An introduction into level design for Source using 3ds Max.
level design, 3ds max, source game engine, overview, keynotes, argument for, why
Bitmap Crop and Coordinates in 3ds Max
Posted on Apr 8, 2018 | Last Updated Sep 2, 2019
Tutorial on using the BitmapTexture crop function with models and world geometry.
crop, bitmap, coordinates, uv, bitmaptexture
On the Grid
Posted on Sep 8, 2015 | Last Updated Dec 11, 2018
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
grid, snaps, level design, snapping
Prop Libraries
Posted on Mar 9, 2015 | Last Updated Dec 7, 2016
Creating Prop Libraries for re-using assets in Wall Worm Projects.
library, props
Prop Data and Custom Gibs
Posted on Feb 12, 2012 | Last Updated May 9, 2021
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
gibs, propdata
Importing WAD Files
Posted on Feb 10, 2015 | Last Updated Jun 20, 2018
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
wad, xwad, importer
Displacements
Posted on Feb 12, 2012 | Last Updated Oct 22, 2024
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
displacement, edit mode, sculpt mesh