Getting Started with WWMT
Getting started with using the Wall Worm Model Tools.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Privacy Policy
The Wall Worm Privacy Policy.