Converting Displacements to Models
Steps on converting a collection of displacements to props.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Lighting Rollout
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
FGD Parser Problems
Details on known issues with the FGD parser in the free version of Wall Worm.