Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Collision Hulls
Use Wall Worm to quickly build convex collision hulls for your model.
Grouped Geometry is Not Supported
When exporting grouped models to SMD, the SMD exporter will fail to export your model correctly.