Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
Importing Models
Articles and documents related to importing model assets into 3ds Max.
Collision Hulls
Use Wall Worm to quickly build convex collision hulls for your model.
Getting Started
Getting started on setting up the Wall Worm Model Tools.
End User License Agreement
End User License Agreement for Wall Worm Products.