Random Elements
Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.
The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Export Textures
How to export your model textures from 3ds Max to Source.
Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.