Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Using Props in Your Scene
Article on re-using existing props in a scene.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Wall Worm Gets Tanked
Well... I mean Wall Worm is used on a Tank.
Some news and spotlight about Wall Worm, tools, users and projects.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.