PBR Material Support
PBR Material support in Wall Worm.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
Lighting Rollout
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.
Converting Displacements to Models
Steps on converting a collection of displacements to props.