Create Prop Zoo from VMF
Create a Prop Zoo of all the models contained in a VMF.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
PBR Material Support
PBR Material support in Wall Worm.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.