A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
PBR Material Support
PBR Material support in Wall Worm.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Illegal Characters in Path
Solving some problems with special characters and illegal characters in filename paths.
BSP Compile Log
Viewing and using the BSP Compile logs.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.