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Level of Detail (LOD) Generator & Tools Rollout

Posted on Feb 12, 2012 | Last Updated Jun 6, 2020

The Level of Detail Tools Rollout gives you controls for making LOD models and other LOD-related tools.

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Prop Data & Gibs Rollout

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.

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Using the IK Tab

Posted on Dec 2, 2012 | Last Updated Feb 27, 2019

Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.

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IK, collisionjoints, jigglebone, jointcontraint

Frequently Asked Questions

Posted on Feb 13, 2012 | Last Updated Jul 4, 2020

Some of the most frequently asked questions asked by Wall Worm users.

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faq

Nudge Tools

Posted on Sep 29, 2017 | Last Updated Oct 9, 2017

Nudge Tools in Wall Worm

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3ds max, nudge, move, grid

Running the Model Tools

Posted on Feb 12, 2012 | Last Updated Jul 23, 2022

How to run the Wall Worm Model Tools for the first time.

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End User License Agreement

Posted on Jan 13, 2015 | Last Updated Nov 29, 2015

End User License Agreement for Wall Worm Products.

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eula, license agreement

Overview of Wall Worm Model Tools

Posted on Feb 12, 2012 | Last Updated Apr 20, 2016

Overview on what it is that Wall Worm Model Tools is and does.

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overview, introduction

Rad Worm

Posted on Feb 12, 2012 | Last Updated Apr 21, 2016

Rad Worm helps you create RAD files from your 3ds Max scene that will cause the textures to give off light when compiled into Source.

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rad, radiosity, lighting, shadow, cast, vrad, compile

Wall Worm

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

Wall Worm is a gaming and design group focused on developing content for the Source Game Engine.

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