Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Wall Worm Turns Five Years Old
Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.
Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Converting Displacements to Models
Steps on converting a collection of displacements to props.