Quick Search

More Options

Advanced Search

Privacy Policy

Posted on Feb 19, 2015 | Last Updated Feb 19, 2015

The Wall Worm Privacy Policy.

Read More

privacy

Creating Brush Corridors and Terrain

Posted on Jul 26, 2017 | Last Updated Jul 26, 2017

ShellVex functions for creating ShellVex brush systems from selected objects.

Read More

shellvex, corridor, terrain, brush

Export Textures

Posted on Feb 12, 2012 | Last Updated Mar 2, 2024

How to export your model textures from 3ds Max to Source.

Read More

material, vtf, export, model, valve, source, vtex, wallworm

Importers

Posted on Jul 18, 2012 | Last Updated Jan 16, 2015

Wall Worm file importers.

Read More

importer, importers, smd, vtf, vmf, vmt, qc, map, source, goldsource

Phong Materials

Posted on Dec 1, 2013 | Last Updated Dec 1, 2013

Setting up a Phong material for Source using Wall Worm.

Read More

phong, material, vmt, phongboost, reflections

Model Utilities

Posted on Jul 27, 2012 | Last Updated Jul 27, 2012

The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.

Read More

Prop Data and Custom Gibs

Posted on Feb 12, 2012 | Last Updated May 9, 2021

Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.

Read More

gibs, propdata

Exporting a Level from 3ds Max into Source

Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Posted on Oct 8, 2012 | Last Updated Feb 28, 2015

Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.

Read More

vmf, animated texture, video turorial, sample file, download

Making Facial Animations

Posted on Feb 12, 2012 | Last Updated Jan 15, 2020

This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.

Read More

vta, facial, morpher, morph-o-matic, flexfile