Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
Rad Topics
Articles related to making and using radiosity in your levels.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
OSL: Multi Gradient
The Multi Gradient OSL map has several gradient masking options.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Some PSDs can crash VTEX
PSD files created with Viewport Canvas must be converted
PSD files created with Viewport Canvas can sometimes crash VTEX.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.