Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Export Textures
How to export your model textures from 3ds Max to Source.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
VMAP Exporter
The Wall Worm Level Exporter can export 3ds Max scenes into Source 2 VMAP files.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.