Displacement Proxies
Posted on Jun 18, 2018 | Last Updated Mar 29, 2020
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
displacement proxy, sculpt proxy, xref scene
End User License Agreement
Posted on Jan 13, 2015 | Last Updated Nov 29, 2015
End User License Agreement for Wall Worm Products.
eula, license agreement
Cordon Manager
Posted on Jun 9, 2012 | Last Updated Jun 9, 2019
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
cordon
Utilities Rollout
Posted on Feb 12, 2012 | Last Updated Jul 27, 2012
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Creating Brush Corridors and Terrain
Posted on Jul 26, 2017 | Last Updated Jul 26, 2017
ShellVex functions for creating ShellVex brush systems from selected objects.
shellvex, corridor, terrain, brush
Export Multiple Texture Skins
Posted on Feb 12, 2012 | Last Updated Sep 22, 2019
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
skins, texturegroup