Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Posted on May 14, 2016 | Last Updated Dec 30, 2020
Overview on porting scenes and levels from other sources.
port, convert, scenes, games, levels
Material Library Generator
Posted on Feb 12, 2012 | Last Updated Apr 2, 2022
Explanation of how to use the Material Library Generator.
materials, matlib, library, generator, vmt, import, vtf, tga, texture, settings
Making Your Sky
Posted on Mar 12, 2014 | Last Updated Mar 12, 2014
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
sky, 2d, 3d, toc
VMT Browser
Posted on Oct 31, 2018 | Last Updated Aug 18, 2021
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
vmt, vmt browser, vmt import
Hull Helper
Posted on Feb 12, 2012 | Last Updated May 1, 2023
Hull Helper is a simple UI to speed up making hulls from complex models.
hull, quick hull
Batch Import Levels
Posted on Jan 11, 2018 | Last Updated Aug 14, 2020
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
vmf, rmf, map, import, batch, convert to fbx
Cordon Manager
Posted on Jun 9, 2012 | Last Updated Jun 9, 2019
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
cordon