Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Material Library Generator
Explanation of how to use the Material Library Generator.
Export Textures
How to export your model textures from 3ds Max to Source.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Using Props in Your Scene
Article on re-using existing props in a scene.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.