Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
OSL Seamless_Scale
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
End User License Agreement
End User License Agreement for Wall Worm Products.
Importing Models
Articles and documents related to importing model assets into 3ds Max.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.