Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
End User License Agreement
End User License Agreement for Wall Worm Products.
Using Props in Your Scene
Article on re-using existing props in a scene.
BSP Topics
Basic discussion of BSP, VBSP and compiling topics.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.