Displacement Proxies
Posted on Jun 18, 2018 | Last Updated Mar 29, 2020
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
displacement proxy, sculpt proxy, xref scene
Recovering a Displacement Mesh
Posted on Apr 30, 2012 | Last Updated May 31, 2013
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Collision Hulls
Posted on Feb 12, 2012 | Last Updated Jul 4, 2020
Use Wall Worm to quickly build convex collision hulls for your model.
collision hull, convex, phys
WWMT Tutorials
Posted on Feb 12, 2012 | Last Updated Jul 29, 2013
Tutorials and videos on using Wall Worm tools.
User Interface
Posted on Feb 12, 2012 | Last Updated Jul 29, 2013
Information on the user interface for Wall Worm Model Tools.
wwmt, ui
Getting Started
Posted on Feb 12, 2012 | Last Updated Jul 29, 2013
Getting started on setting up the Wall Worm Model Tools.
WWMT Utilities
Posted on Feb 12, 2012 | Last Updated Jul 29, 2013
Some information on utilities in Wall Worm.
Washed Out Textures
Posted on Oct 29, 2016 | Last Updated Oct 29, 2016
Instructions of getting your materials to import without being washed out in color.
texture, import, color, washed out