Getting Started
Getting started on setting up the Wall Worm Model Tools.
WWMT Utilities
Some information on utilities in Wall Worm.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Snap Verts To Grid Modifier
The Snap Verts To Grid Modifier snaps all the vertices in the object to the world grid based on the grid spacing settings in the modifier.
Random Elements
Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.
Studiomdl.exe - Check for write enable
This error occurs when the path for the output model does not exist. This is an error that happens at the compile stage and will happen if you are compiling straight from WWMT or by compiling manually from the batch file.
The Grid and Manipulation
Documents on the grid and related topics.
BSP Topics
Basic discussion of BSP, VBSP and compiling topics.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.