Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Wall Worm Pro
Wall Worm Pro enhances the features inside Wall Worm itself.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Soundscaper
This utility is a helper function to generate a skeleton Soundscape file based off of soundscape entities in your level.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Wall Worm Beta Changelog
Archive of Changelog from 2010
Archive of the Wall Worm Model Tools beta changelog for versions 0.5 to 0.999.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.