Attachments & Particle System UI
Attachments are points on your model where you can attach extra models and particle systems (guns, sprites, etc). This page details both Attachments and Particle Systems since the Particle System controls are also in the attachment rollout.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
VMF Exporter
The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.