Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Illegal Characters in Path
Solving some problems with special characters and illegal characters in filename paths.
The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Using Props in Your Scene
Article on re-using existing props in a scene.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.