Material Library Generator
Explanation of how to use the Material Library Generator.
Making Ragdolls in 3ds Max for Source
Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
End User License Agreement
End User License Agreement for Wall Worm Products.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.