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Prop Data and Custom Gibs

Posted on Feb 12, 2012 | Last Updated May 9, 2021

Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.

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gibs, propdata

Studiomdl.exe - Check for write enable

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

This error occurs when the path for the output model does not exist. This is an error that happens at the compile stage and will happen if you are compiling straight from WWMT or by compiling manually from the batch file.

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compile, error, studiomdl

Sky Writer

Posted on Feb 12, 2012 | Last Updated Jul 4, 2020

Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).

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sky writer, skies, pfm

Studiomdl.exe - SteamStartup() failed

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

You'll get this studiomdl error if you try to compile a model and Steam isn't running.

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Collision Hulls

Posted on Feb 12, 2012 | Last Updated Jul 4, 2020

Use Wall Worm to quickly build convex collision hulls for your model.

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collision hull, convex, phys

WWMT Docs

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Documtation on using Wall Worm Model Tools.

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wwmt, docs

WWMT Rollouts

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

Rollouts on Wall Worm Model Tools.

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User Interface

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Information on the user interface for Wall Worm Model Tools.

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wwmt, ui

Getting Started

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Getting started on setting up the Wall Worm Model Tools.

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Displacements

Posted on Feb 12, 2012 | Last Updated Dec 27, 2018

An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.

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displacement, edit mode, sculpt mesh