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Alpha Spec

Posted on Feb 12, 2012 | Last Updated Apr 11, 2019

This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.

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Brushify

Posted on Feb 15, 2016 | Last Updated Apr 22, 2020

Brushify is a new geometry modifier to quickly make your objects brush-friendly.

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brush, modifier

PBR Material Support

Posted on Mar 2, 2024 | Last Updated Mar 2, 2024

PBR Material support in Wall Worm.

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pbr

Source 2 FGD Parser

Posted on Mar 2, 2024 | Last Updated Mar 2, 2024

The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.

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fgd, entities, parser, entity, cs2, counter-strike 2

Privacy Policy

Posted on Feb 19, 2015 | Last Updated Feb 19, 2015

The Wall Worm Privacy Policy.

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privacy

Importers

Posted on Jul 18, 2012 | Last Updated Jan 16, 2015

Wall Worm file importers.

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importer, importers, smd, vtf, vmf, vmt, qc, map, source, goldsource

ProPal

Posted on Apr 22, 2015 | Last Updated Nov 28, 2018
ProPal

ProPal is a new plugin to speed up texturing projects.

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propal

Exporting Animated Particle Textures

Posted on Oct 20, 2015 | Last Updated Oct 21, 2015

Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.

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animated vtf, particles, makesheet, mksheet, .mks, .sht

Brush Materials and Decals

A beginning to end example of making and exporting brush materials and decals.
Posted on Jul 26, 2012 | Last Updated Apr 19, 2016

A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.

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decals, decal, material, brush, vmt, vtf, export

Finding Leaks in 3ds Max

Posted on Aug 8, 2014 | Last Updated Aug 8, 2014

Some information on finding and troubleshooting leaks.

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leak