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Collision Hulls

Posted on Feb 12, 2012 | Last Updated Jul 4, 2020

Use Wall Worm to quickly build convex collision hulls for your model.

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collision hull, convex, phys

WWMT Docs

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Documtation on using Wall Worm Model Tools.

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wwmt, docs

WWMT Tutorials

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Tutorials and videos on using Wall Worm tools.

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WWMT Rollouts

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

Rollouts on Wall Worm Model Tools.

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User Interface

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Information on the user interface for Wall Worm Model Tools.

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wwmt, ui

Getting Started

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Getting started on setting up the Wall Worm Model Tools.

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WWMT Utilities

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Some information on utilities in Wall Worm.

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Displacement Proxies

Posted on Jun 18, 2018 | Last Updated Mar 29, 2020

Displacement Proxies allow teams to work more efficiently with displacements in multiple files.

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displacement proxy, sculpt proxy, xref scene

Displacement Texture Scale Sometimes Incorrect

Understanding Displacement Blend Texture Scale
Posted on Oct 11, 2012 | Last Updated Oct 11, 2012

This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.

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displacement, texture, incorrect, scale, problem, fix, blend, worldvertextransition

Unexpected Model Orientation in VMF Exporter

Fixed in WWMT 1.772
Posted on Mar 31, 2012 | Last Updated Mar 31, 2012

The orientation of models in the QC Generator has been flipped on the Z-axis and the VMF Exporter is also rotated to accomodate this result. You may need to recompile models compiled before the 1.772 update.

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