Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
Studiomdl.exe - Check for write enable
This error occurs when the path for the output model does not exist. This is an error that happens at the compile stage and will happen if you are compiling straight from WWMT or by compiling manually from the batch file.
Create Prop Zoo from VMF
Create a Prop Zoo of all the models contained in a VMF.
Collision Hulls
Use Wall Worm to quickly build convex collision hulls for your model.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Entity Cache
Explanation on how Entities are generated and stored on your computer.