Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Posted on Dec 21, 2021 | Last Updated Dec 21, 2021
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
displacement, curved, source engine, hammer, 3ds max, wall worm, corvex
Overview of Wall Worm Model Tools
Posted on Feb 12, 2012 | Last Updated Apr 20, 2016
Overview on what it is that Wall Worm Model Tools is and does.
overview, introduction
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
Posted on Jul 26, 2012 | Last Updated Apr 19, 2016
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
decals, decal, material, brush, vmt, vtf, export
Nudge Tools
Posted on Sep 29, 2017 | Last Updated Oct 9, 2017
Nudge Tools in Wall Worm
3ds max, nudge, move, grid
BSP Topics
Posted on Feb 12, 2012 | Last Updated Aug 8, 2014
Basic discussion of BSP, VBSP and compiling topics.
vbsp.exe, vbsp, bsp, compile
Texture and VTex Errors
Posted on Feb 13, 2012 | Last Updated Jul 29, 2013
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
vtex, compile, errors
Rad Topics
Posted on Feb 12, 2012 | Last Updated Aug 14, 2013
Articles related to making and using radiosity in your levels.
rad, light, shadow, compile, vrad
Running the Model Tools
Posted on Feb 12, 2012 | Last Updated Jul 23, 2022
How to run the Wall Worm Model Tools for the first time.