Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Vtex.exe - Problem figuring out outputdir
You can get this error when you've saved your TGA files to an incorrect path.
Lighting Rollout
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.