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Making Facial Animations

Posted on Feb 12, 2012 | Last Updated Jan 15, 2020

This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.

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vta, facial, morpher, morph-o-matic, flexfile

Res Maker

Posted on Feb 12, 2012 | Last Updated Feb 18, 2020

Instructions on generating a RES file with Wall Worm to push custom content onto the client from the game server.

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res, resource file, reslist

Snap Verts To Grid Modifier

Posted on May 29, 2015 | Last Updated Feb 19, 2016

The Snap Verts To Grid Modifier snaps all the vertices in the object to the world grid based on the grid spacing settings in the modifier.

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snapvertstogrid, snap, grid, modifier, plugin

Brushify

Posted on Feb 15, 2016 | Last Updated Apr 22, 2020

Brushify is a new geometry modifier to quickly make your objects brush-friendly.

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brush, modifier

Random Elements

Posted on Nov 6, 2015 | Last Updated Dec 31, 2019

Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.

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element, modifier, random, position, rotation, scale, uvw, uv, uvs

Using Props in Your Scene

Posted on Mar 3, 2015 | Last Updated Nov 7, 2016

Article on re-using existing props in a scene.

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props

Importers

Posted on Jul 18, 2012 | Last Updated Jan 16, 2015

Wall Worm file importers.

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importer, importers, smd, vtf, vmf, vmt, qc, map, source, goldsource

Texture and VTex Errors

Posted on Feb 13, 2012 | Last Updated Jul 29, 2013

Topics pertaining to errors compiling VTF Textures from bitmaps in Source.

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vtex, compile, errors

Cordon Manager

Posted on Jun 9, 2012 | Last Updated Jun 9, 2019

The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.

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cordon

OSL: Multi Gradient

Posted on Sep 19, 2018 | Last Updated Sep 19, 2018
Multi Gradient OSL

The Multi Gradient OSL map has several gradient masking options.

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osl, gradient, radial, linear, square