Quick Search

More Options

Advanced Search

Wall Worm

Posted on Feb 12, 2012 | Last Updated Mar 2, 2024

Wall Worm tools, utilities, plugins and scripts for creating Source and Source 2 Game Engine Assets inside 3ds Max. Documentation, tutorials, tips, videos and more.

Read More

wall worm, wwmt, 3ds max, source game engine, models, qc, export, docs, documentation, vmf, smd, level design, plugin, script, maxscript, free, corvex, source 2

OSL Seamless_Scale

Posted on Apr 25, 2018 | Last Updated Apr 25, 2018

OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.

Read More

osl, seamless_scale, triplanar, 2019

OSL Blendmodulate

Posted on Apr 25, 2018 | Last Updated May 7, 2018

OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.

Read More

osl, blendmodulate, 2019

OSL WorldVertexTransition

Posted on Apr 25, 2018 | Last Updated May 7, 2018

The OSL Shader for WorldVertexTransition.

Read More

osl, blend, worldvertextransition

Convert Blends and 4ways to OSL

Posted on Jul 24, 2018 | Last Updated Jul 24, 2018

Converting DX Blend Shaders to renderable OSL shaders.

Read More

render, displacements, directx, osl

Archive of Wall Worm Version 1 Changelog

Archive of Changelog 2011-2014
Posted on Oct 9, 2017 | Last Updated Oct 9, 2017

Archive of Wall Worm Version 1.X changelog in 2011 through 2014.

Read More

2011, 2012, 2013, 2014

Archive of Wall Worm Version 3 Changelog

Archive of Changelog early 2017 to early 2019
Posted on Jan 24, 2020 | Last Updated Jan 24, 2020

Archive of Wall Worm Version 3.X changelog in early 2017 through early 2019.

Read More

2017, 2018, 2019

Using Legacy CS:GO with Wall Worm

How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Posted on Oct 7, 2023 | Last Updated Mar 2, 2024

Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.

Read More

csgo, source 2, counter-strike 2, wall worm

Batch Import Levels

Posted on Jan 11, 2018 | Last Updated Aug 14, 2020

Batch import levels from Source and Goldsource into 3ds Max or FBX format.

Read More

vmf, rmf, map, import, batch, convert to fbx

Tutorial: Nuclear Cooling Towers

How to create nuclear cooling towers with Displacements
Posted on Dec 21, 2021 | Last Updated Dec 21, 2021

Tutorial on creating nuclear cooling towers as displacements for the Source Engine.

Read More

displacement, curved, source engine, hammer, 3ds max, wall worm, corvex