Making Ragdolls in 3ds Max for Source
Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.
Anatomy of a Design Team
Teamwork in 3ds Max
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Incorrect Rotation on World Geometry
Fixed in WWMT 1.867
In earlier versions of the VMF exporter, non-rectangular faces on geometry produce inaccurate texture rotations.
Wall Worm
Wall Worm tools, utilities, plugins and scripts for creating Source and Source 2 Game Engine Assets inside 3ds Max. Documentation, tutorials, tips, videos and more.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Archive of Wall Worm Version 3 Changelog
Archive of Changelog early 2017 to early 2019
Archive of Wall Worm Version 3.X changelog in early 2017 through early 2019.
My Model Scale is Wrong
All you need to know about getting your model scale correct.
Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.
VMF Exporter
The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.
3ds Max 2020
Wall Worm plugins available for 3ds Max 2020.