My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
CorVex Utility Floater
Basic overview of the CorVex Utility Floater.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.