PBR Material Support
PBR Material support in Wall Worm.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
OSL WorldVertexTransition
The OSL Shader for WorldVertexTransition.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
Example Files
3ds Max files showing how to do various tasks in Wall Worm.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.
Troubleshooting
Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.