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Illegal Characters in Path

Posted on May 28, 2015 | Last Updated May 28, 2015

Solving some problems with special characters and illegal characters in filename paths.

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Using the IK Tab

Posted on Dec 2, 2012 | Last Updated Feb 27, 2019

Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.

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IK, collisionjoints, jigglebone, jointcontraint

Studiomdl.exe and Vtex.exe - Unable to find gameinfo.txt

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

This error usually indicates Steam did an update or you are working with a mod that doesn't use the Steam VProject setting. Read the fix here.

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Prop Data & Gibs Rollout

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.

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Incorrect Rotation on World Geometry

Fixed in WWMT 1.867
Posted on Sep 27, 2012 | Last Updated Oct 18, 2012

In earlier versions of the VMF exporter, non-rectangular faces on geometry produce inaccurate texture rotations.

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vmf, texture, rotation, uaxis, vaxis, problem, incorrect

Vtex.exe - Problem figuring out outputdir

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

You can get this error when you've saved your TGA files to an incorrect path.

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Bad Texture Alignment on Brush Geometry and Displacements

Fixed in VMF Exporter 1.21 (WWMT 1.768)
Posted on Feb 13, 2012 | Last Updated Mar 29, 2012

The current VMF Exporter does not yet export the correct texture alignment, rotation and scaling on brush geometry and displacements.

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