Source Shader Settings

Posted Jun 9, 2013
Last Updated Dec 21, 2013

While some of the settings for your Source Material are mapped directly from settings in a Standard Material (or Blend), Wall Worm does now allow you to edit many Source Material Parameters (VMT Shaders and Shader parameters) inside the Material Editor.

Below is a screen shot of a Blend Material created with the Material Library Generator and some of the World Vertex Tansition parameters you can control:

 Example of WorldVertexTransition Parameters

Making Wall Worm Materials

There are a few routes for creating Wall Worm Materials. Those methods are described below.

Add WW Material to Objects

To add the Source Parameters to materials on a scene object, select an object in the scene and click Wall Worm > Wall Worm Materials> Make WW Materials.

  • You can select multiple objects in the scene to apply the Source Shader options to their materials all at once.

Add WW Material to Material Editor nodes

You can also add Wall Worm Material properties to materials in the Material Editor. Select the material in the material editor and click Wall Worm > Wall Worm Materials > Add WW to Selected Mats in Editor.

  • There was a bug in this function for versions of Max previous to Max 2014. That bug should be fixed now.