This article is unavailable for viewing.
Control many Source VMT parameters directly inside 3ds Max.
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Many of the projects and services provided by Shawn Olson are done in his spare time. If you love Wall Worm, you can show appreciation with a donation.